Litterbug! was built during IndieCade's Climate Jam. It is a mobile game where the user drags items to the correct bins - trash, recycling, or compost. It is meant to raise awareness for the consequences of putting waste in the wrong bins, and to inform players of better practices. I created all assets for this project from scratch, including all art, sound, and code. Built using Unity, Maya, and Photoshop.
Litterbug! received an Honorable Mention during Climate Jam 2020 and can be played on itch.io